I was looking at this
post that discussed the ability to create an Atlas out of an array of Texture2D objects at runtime.
However, I found out that many of the techniques used in pulling it off have been deprecated from UIAtlas to the point where I am wondering if the ability to make an Atlas at runtime was essentially made unsupported.
Can anyone clarify if this is the case?
Thank you.
Edit: I just read about the existence of UITexture, but I am trying to leverage the single-draw call nature that a UIAtlas provides. I will have thousands of small textures that I am downloading at runtime and packing into a texture using Texture2D.PackTextures().