Hey,
so... we have indicators above our enemies
showing name, health, magic, symbols for active spells...
There could very well be 50 or more that need to be drawn.
What's the most performant structure for this?
- Having one panel and add one gameobject parent per indicator
containing sprites, labels, etc and we just move the indicator around by
moving the parenting gameobject?
- Having loads of UiPanels marking it with widgetsAreStatic and move those
panels around
- ...?