Ok, so, if start the TNet Server.exe with -udp 5129 and open the port 5129.
I need to write in my client Start.UDP(5129); right?
If it's so, i have some problems with my connection.
Local i have no problems, but with my remote server...
Remote:
Player 1 is syncing
Player 2 is not syncing, but see how Player 1 walk around.
Local:
Player 1 and Player 2 sync perfectly.
I run the TNet Server on a Linux machine, i will try it later with a Windows Server.
But i think, i made something wrong with the Ports...
//EDIT: So, if i understand it correctly, without UPnP, Network wont work?