I would like to be able to make mesh elements that must layer correctly with other UI elements. I know you can change the mesh's render queue and all that, but I'm looking for a more integrated solution.
I tried writing my own widget using OnFill, but having all geometry quad-based is not a good thing.
Hell, give me a switch to change UIGeometry from quad- to tri-based and I'll be a happy chap

Possible, not possible?
The goal is essentially to replace sprites with vertex-coloured meshes.
Ramble ends here
