Yeah that would be why. NGUI's raycasts go by widget depth. However if you don't actually have a widget, it uses the combined widget depth -- that of all the children.
You need to use an actual widget, not just put a collider on an empty game object.
ALT+SHIFT+W, ALT+SHIFT+C, resize this widget. This is the collider you should be using -- for both the title bar and the item container.