In the following steps, I find a mistake and can not find ways to fix it.
1)The player opens a channel, but does not load the scene.
2)Other players join his channel and load their scenes.
3)The first player who is the host load his scene.
as a result:
1)All players, except the host, see each other, including the host.
2)Host does not see anyone.
3)If we now join the channel a new player, the new player will see all the players (and the host sees new player too). Host can not only see those players in the channel who have downloaded their scenes before it.
In all downloadable scenes I have a script that is in the void "Start()" spawns player prefab by "TNManager.Create(playerPrefab, pos, rot)".
Tell me why I get such a result? Is there a way to open a channel by host without downloading scene, download it after many other players do it, and see all the players who went into the game scene earlier than the host?