Good Morning,
So the problem appears recently with the 3.5.3 version and the fusion of the "image button" and "button".
Now when I set the "Normal" sprite state on UIButton (by the interface I do not try in script), and when I save the scene, or click on the apply button to save the prefab asset, the sprite change for the sprite I register in the "Disabled" state.
I saw some issues reported by other users linked to the new UIButton but not this one, so can you check it ? Or explain me some directions ?
Thank you in advance.