Hello
I'm very new to NGUI, literally just started. However im good programmer. I Watched few video tutorial and played around with all examples scenes in the NGUI pack and found it very cool, however one main and major thing is missing in example or video tutorial - it is how to deal with input and other GUI elements from the code.
How to gather input fields data?
Lets assume I have registration form with 5 fields.
Each field has "On Submit" and "On Change" event listener
Final 'Register' Button - has "On Click" event listener
How to gather all inputs from all fields from "On Click" event?
From what i got first in my mind - i see few scenarios:
1) Find each input field as GO, get it components and gather data - that's very over complicated and compute intensive i would say, dont like an idea of searching objects in entire scene, especially if i have tons of them.
2) Attach script which dealing with button "On Click" event to each text field and try to collect or to be more clear build up final values trough "On change" event by appending value - I'm not sure yet would i be able to differentiate between input fields in "On change" event, and all this still feels over complicated
3) Create static script for each field and then collect the data - easy implementation, but too many scripts in project
4) not even sure, but im sure there should be easy, nice and clean way of doing so
Could you guys please explain to me what is the best and common way to gather data from input fields trough button click event?
While I already create new topic ill use that chance and ask one more question

Is gui elements dynamic in relation to screen resolution?
For example if ill make bottom slide bar which fit at the very bottom and fill full screen width, will it be automatically scaled to the window size?
for example my Web Build has resolution set to 1024 x something, my Android SGS4 is 1080 x 1920 , my PC is opposite of SGS4 - 1920x1080
Would this bottom bar continue to consume entire screen width and proportional high to different resolutions dynamically? or I will have to handle it and scale gui items from the code?
NGUI is truly amazing but oriented more to the Unity Editor, rather then dynamic creation from the code as far as i see? am i right? or horribly mistaken? however if it dynamically scales depending on build target screen resolution I probably even dont need to have it the code as it is already dynamic, i could design then in Editor once

Anyway - thank you guys very much in advance