Hey people,
I have to build a GUI which supports screen rotation. Not only that, the screen can be split between two players, each with there own (identical, but separate) GUI.
During this split, the users can pick which side of the screen they wish to be oriented at. However, when i take my entire GUI and flip it on it's side, and sometime even when upside down. Things go weird. Anchors show strange behavior and scaling goes wrong. Objects disappear due to that as well.
I have the idea that i am working at this problem a completely wrong way. Flipping the camera obviously doesn't do anything. And building the entire GUI like 6 times just to have 1 instance of each for every possible rotation angle and configuration, would just be weird.
Any advice on how to get at this problem would be greatly appreciated and thanks in advance,
Smiley