Author Topic: Android problems  (Read 2518 times)

EvilWolve

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Android problems
« on: May 09, 2014, 02:39:08 AM »
Hey guys,

first post and right away an interesting problem:
I built a nice main menu for my game, everything has proper hierarchies and anchors. It works fine in Unity but as soon as I put it on my Android device, I get weird issues. For example, one of my sprites just randomly decides to wobble around and distorts horribly. It appears not as a 2D sprite but a textured plane in 3D. And yes, I checked my additional cameras, they can't see it.
The weirder thing is that the children of this sprite are not affected by this at all, they remain in place and continue working.

Any ideas why this happens?
Thanks in advance!

ArenMook

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Re: Android problems
« Reply #1 on: May 09, 2014, 05:51:04 AM »
Disable multi-threaded rendering.

It's an experimental Unity feature that's currently pretty horribly bugged.

EvilWolve

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Re: Android problems
« Reply #2 on: May 09, 2014, 08:08:16 AM »
Thanks for the quick reply!

Alright, that sounds like a simple solution.