Hi @ArenMook - this is a feature request

Right now it is up to the game dev to implement such feature but it would be nice if TNet would offer a basic version of such feature like that out of the box. Especially for anyone starting out with TNet or network programming in games in general. Right now everyone is left reinventing this wheel over again

A basic implementation of such prediction feature would involve knowing last position, direction and speed of an object and current position, direction and speed - keep updating position of the object based on "predicted" direction and speed.
When next update comes in interpolate to prevent jittering and keep predicting...
A very simple implementation of this would be a very valuable feature of TNet if built in. It would reduce the perceived lag of moving objects.