Why you always use "OnUpdate" behaviour in Unity Editor despite of setting "OnEnable"?
UIRect.cs line 410 ( NGUI 3.5.8 )
#if !UNITY_EDITOR
if (updateAnchors == AnchorUpdate.OnUpdate || mUpdateAnchors)
#endif
It's really confussing and I can't test anything correctly in editor.
Example:
- You set a Widget to "OnEnable" because later you want to move it.