Author Topic: Several questions about TNAutoSync  (Read 1679 times)

Rexima

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Several questions about TNAutoSync
« on: May 12, 2014, 03:27:09 PM »
I have a few questions about the TNAutoSync.
- Can we use it for a final game, or only for developing?
- What can be synched with it, only Transform or Rigidbody's?

ArenMook

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Re: Several questions about TNAutoSync
« Reply #1 on: May 13, 2014, 09:29:41 AM »
Yeah, you can use it for a final game. It's a convenience script though, so most of the time you can likely get better performance by doing things yourself via RFCs. But if you want something sync'd periodically, such as transform position, AutoSync is perfect.

You can sync anything you want, although as I mentioned it's best with things you need to sync on a regular basis.