After having used unity for a while now and using NGUI, I added TNETto my collection yesterday. I have been playing around with the examples trying to basically put together the 3 following pieces: The NGUI drag and drop example, the TNET create on click example and the TNET drag cubes around example so that I can drag in the example orc prefab from an ngui list, and then drag it around the screen. The code is working for the most part but I keep crashing unity when im stopping or starting it. Its not always but it got much worse when the final dragging of the prefab around the screen part was added. It also stalls out Unity when I pause it as well.
Does anyone know what might be causing this?
Edit: I also saw this a couple times and it can stall the detecting of new servers(but not the unity engine itself) Unable to resolve the external IP address via
http://checkip.dyndns.org. Perhpas there is some other network call that can stall the unity engine and make it looked crashed? It may be co-incidence but the crashes stopped happening for about 15 minutes, then this warning happened and the next time I stopped, and then restarted(there was a few minutes between the error and when I started again) it crashed.