Author Topic: Tinted sprites not resulting in the expected color...  (Read 5566 times)

KyleStaves

  • Newbie
  • *
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 13
    • View Profile
Tinted sprites not resulting in the expected color...
« on: May 28, 2014, 04:57:57 PM »
I've attached an image with the color picker open directly on top of the sprite in question. For some reason the sprite in scene ends up lighter than the desired color (in this case 255,119,0 instead of 255,47,0). When the sprite is set to be pure white it is pure white in the scene as expected. I've tried with other sprites and the outcome is the same.

The atlas is using Unlit/Transparent Colored and I am running 3.6.0 on Unity 4.5

ArenMook

  • Administrator
  • Hero Member
  • *****
  • Thank You
  • -Given: 337
  • -Receive: 1171
  • Posts: 22,128
  • Toronto, Canada
    • View Profile
Re: Tinted sprites not resulting in the expected color...
« Reply #1 on: May 29, 2014, 06:08:46 AM »
Are you're using linear lighting instead of gamma lighting?

KyleStaves

  • Newbie
  • *
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 13
    • View Profile
Re: Tinted sprites not resulting in the expected color...
« Reply #2 on: June 03, 2014, 11:33:26 AM »
Yup, turns out that was it! Sorry for the super late response, I actually forgot I posted this question until I came back to the work ticket it was relevant to. Thank you for your time!