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Messages - ds_2051

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1
NGUI 3 Support / Re: Dynamic Text not crisp in UI
« on: June 14, 2014, 01:21:25 AM »
I am always getting the outline breakages in both pixel perfect and fixed size on mobiles.(Italic/Normal style).
PFA some of the UI grab samples showing the outline breakages around the text label.

Thanks.

2
NGUI 3 Support / Dynamic Text not crisp in UI
« on: June 13, 2014, 02:16:06 PM »
Hi,

I am using dynamic texts in my game(Size multiples of 2's,with keep crisp always).The dynamic text are having outline effect of 1px around them.UI Root is set to fixed size on mobiles.

Inspite of these setting i am not getting crisp texts with label border getting cut(no black outline) at some places around the label :(
Am i missing some setting for dynamic texts because this is giving very inconsistent looks to the game UI.

Please advice me how i can resolve the issue.(Tested with NGUI Version used 3.6.2)

3
NGUI 3 Support / Re: LightMap NGUI Atlases
« on: August 20, 2013, 02:26:27 AM »
Ya Aren i totally understand and thnks for suggestion of shaders to solve problem.
Already got some shaders from store and now NGUI panels are looking awesssooome ;D

Cheers to u for creating such a nice product and support :)

4
NGUI 3 Support / Re: LightMap NGUI Atlases
« on: August 19, 2013, 11:22:06 AM »
Thanks Aren for the suggestion.

But unfortunately i don't know shader coding. :o
What type of shader can work with Ngui to achieve high brightness.So that i can search the asset store and buy to achieve the results.

Cheers :)

5
NGUI 3 Support / LightMap NGUI Atlases
« on: August 19, 2013, 05:23:03 AM »
Hi,

My game is suffering from inconsistent device brightness.
Hence in order to resolve the issue i created unity light-mapping of 3d model textures.But unity couldn't bake light into ngui atlases/widgets as there is no mesh renderer.

Can somebody advice how light-mapping can be achieved on Ngui widgets?

Thanks.

6
Other Packages / Re: NGUI: HUD Text
« on: August 15, 2013, 02:44:42 AM »
Hi

how i can add offset value so that Hudtext appear/follow on the specific point.

Thanks

7
Even in the Unity profiler under HideFlags.DontSave Assests ,NGUI fonts and texture atlases are coming with Reason(Object is Marked Don't Save.Remove them explicitly or they will leak).Is it serious b'coz from what i understood it's applicable only if scene changes in the game? :(

But to check the leaks i build the application with a single scene and ran it on phone.Then performed xcode leaks instrument test.The tests leak-traceback shows leakage happening with last class being UIPanel,UIAnchor  and then entering into native API calls.

Thus i am not able to understand why xcode is showing leakage from NGUI classes applied on my assests in Game.Am i missing something in my project?
Any help on understanding the reason will be highly appreciated  :)

8
Hi,

I have created a demo scene in Unity with simple classes UIPanel,UIAnchor,UIWidget etc.Having following structure

Root
---Camera
-------Anchor
----------Panel
-------------Widgets

But when i built the game in xcode and ran leaks instruments on it.The tests were showing memory leaks happening from almost all the above mentioned classes mentioned in leaktrace,with responsible frame as g_malloc().

Can you please suggest why these leaks are getting shown by xcode instruments.Totally stuck with it right now :'( :-\

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