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Messages - kobsure

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1
In my game I set my Main Camera Viewport Rect Y to 0.62.
When I use SetAnchor to snap my widget to 3D Object the widget position is wrong(It 's higher than it should be).
Everything  work fine when Main Camera Viewport Rect Y is 0

2
these 2 shaders is default shader from unity that I use to set matterial of my plane model(red head in the picture).

Since I've to use model with UISprite in the same camera layer then I've to adjust model position(z value) to bring my model in front of UISprite(I'm trying to put my model in widget Container and adjust depth nothing happen).

I use NGUI 3.4.7 pro.

3
My 3D model(2D plane) need to be in the same layer of ngui ( Imagine character's portrait with label and hp bar over it). When I'm using Unlit/Transparent Cut out everything work perfect, I can depth order of my model by z value. But when I change model's shader to Unlit/Transparent Texture (which is more beautiful) the z value has no effect. Have any suggestion?

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