Author Topic: SetAnchor incorrect when Main Camera Viewport Rect != 0  (Read 3537 times)

kobsure

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SetAnchor incorrect when Main Camera Viewport Rect != 0
« on: March 09, 2016, 11:10:38 PM »
In my game I set my Main Camera Viewport Rect Y to 0.62.
When I use SetAnchor to snap my widget to 3D Object the widget position is wrong(It 's higher than it should be).
Everything  work fine when Main Camera Viewport Rect Y is 0