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TNet 3 Support / Re: Odd occurrence on second player client join - 2nd player takes 1st player place.
« on: October 15, 2016, 04:54:57 PM »Hi thanks cmifwdll - these are great insights - the prefab is not coupled to the camera however, it attaches after TNet instantiation - it is the same way the TNet demo files work.
Also, I should add that I got this working around March and TNet has worked flawlessly ever since. However I made changes to my game at the end of August, then went on an entire month fixing the inventory system.
I don't think I tested those August changes before I worked on the inventory system. They included things like adding a player name and the player selecting a color.
Why it suddenly applies to the 1st player on the joining client (from the 1st player client this is not indicated - everything still looks normal) I am guessing because of my handling of variables.
The game, having applied the name and color to the 1st player on the 2nd players client screen (iOS) never actually instantiates the 2nd player. I am guessing it errors out at this point.
I'm not sure what to do since feedback from the iOS platform is minimal. I am going to try commenting out my "Options Menu" code from August.

