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Messages - gamesonytablet

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1
TNet 3 Support / Re: Support for Bluetooth connected devices?
« on: April 08, 2013, 10:16:59 AM »
Hi, I spread the news on my developer blog, and got 70+ PV today, including lots of RT on Twitter. Seems people are interested in Bluetooth in Japan. ::)

Just wanted to let you know that I got responses like:
  • Bluetooth Gamepad connection would be interesting as well
  • There are other interesting Bluetooth gadgets which would add lots of value

Specifically, the other gadgets including devices that press camera buttons, or SensorTag which supports sensors for many usages.

I know I'm getting a bit off the topic, but you could check the videos in the link below, if you consider cool Bluetooth gadget connection thru TNet in the future.
http://www.ti.com/ww/en/wireless_connectivity/sensortag/index.shtml?INTC=SensorTag&HQS=sensortag-bt1

2
TNet 3 Support / Re: Support for Bluetooth connected devices?
« on: April 05, 2013, 10:06:53 AM »
 ::) Great! I'm up and ready for when this functionality will be released.

3
TNet 3 Support / Support for Bluetooth connected devices?
« on: April 04, 2013, 06:15:08 AM »
Hi,

Is there any way to support a network game with Bluetooth connected devices using TNet? Imagine trying to connect two iPhones (Apple has GameKit framework with GKSession class to support this).
If not, any plans in the future?

I just want my users to be able to connect quite simply, without having to connect through a server, especially when creating gameplay based on iPhone accelerometer, and the players actually next each other with their iPhones connected by Bluetooth (like a pitcher and batter game).

gamesonytablet

4
NGUI 3 Support / Re: Border in purple
« on: January 05, 2013, 07:28:37 PM »
Wow! You're amazing!

I checked on my PC, it's completely fixed. 8)

5
NGUI 3 Support / Border in purple
« on: January 05, 2013, 05:30:29 PM »
Hi,

I just upgraded to 2.2.7, and noticed some problems which occur in  Example 9 - Quest Log & Example 10 - Localization.

The problem is that the borders become purple and seem to lose transparency, as in the attached image.
(Versions: NGUI 2.2.7、Unity 4.0.0.f7)

I just created a project w/ just the examples. Any ideas on what I did wrong? :-\

6
TNet 3 Support / TNet: Tasharen Networking Framework
« on: December 20, 2012, 08:49:52 AM »
TNet seems so well thought through!

We're all waiting in Japan for the release, ArenMook. ::) I posted a translation of this topic on my blog, and already have 400+ accesses in the past 12 hours. On top of that, there were lots of  Favorited Tweets and RT about TNet as well.

Just waitin' for the next great news on this  ;D

7
NGUI 3 Support / Re: 360 degree rotation
« on: December 11, 2012, 08:20:48 AM »
Hi,

I use NGUI/Examples/Scripts/Other/Spin.cs for this and it works perfectly fine.  8)

Maybe give it a try, since it's easy as just attaching to what you want to spin and play around with the Rotation speed x,y,z which are the only parameters there are.

8
NGUI 3 Support / Re: iPhone 5 Height and different aspect ratio
« on: November 16, 2012, 11:51:27 AM »
Hi,

I saw an update in 2.2.5 version of the automatic mode, but was not sure if this was the solution to this topic:

- FIX: UIRoot will now only consider min/max clamping in automatic mode.

Please correct me if I'm wrong, but I thought the discussion in this thread was about adding a Width parameter as well.
Was this update due to a different reason? ... Just not sure :-[

9
NGUI 3 Support / Re: iPhone 5 Height and different aspect ratio
« on: October 20, 2012, 08:04:42 PM »
Sure, manually adjusting height is feasible, and maybe the right solution in most cases.

Though, a friend of mine Udasan has created a short C# code snippet to automatically adjust to either height or width.
(original code is published on his website, and he agreed to share the snippet here below. No liability for usage, and etc. ;))

If you attach this NGUIUtilScalableUIRoot script to UIRoot, it will adjust to either height or width as the attached screen shots.

In any way, it would be great to see this "automatic adjustment" functionality included in further versions of NGUI, as already discussed to make sense. Will this happen?

  1. using UnityEngine;
  2. using System.Collections;
  3.  
  4. [ExecuteInEditMode]
  5. public class NGUIUtilScalableUIRoot : MonoBehaviour
  6. {
  7.  public int manualWidth = 320;
  8.  public int manualHeight = 240;
  9.  
  10.  UIRoot uiRoot_;
  11.  
  12.  void Awake()
  13.  {
  14.   uiRoot_ = GetComponent<UIRoot>();
  15.  }
  16.  
  17.  void Update ()
  18.  {
  19.   if(!uiRoot_ || manualWidth <= 0 || manualHeight <= 0){ return; }
  20.    
  21.   int h = manualHeight;
  22.   float r = (float)(Screen.height * manualWidth) / (Screen.width * manualHeight); // (Screen.height / manualHeight) / (Screen.width / manualWidth)
  23.   if(r  > 1){ h = (int)(h * r); } // to pretend target height is more high, because screen width is too smaller to show all UI
  24.    
  25.   if(uiRoot_.automatic){ uiRoot_.automatic = false; }
  26.   if(uiRoot_.manualHeight != h){ uiRoot_.manualHeight = h; }
  27.  }
  28. }

10
NGUI 3 Support / Re: iPhone 5 Height and different aspect ratio
« on: October 19, 2012, 11:33:34 AM »
Hi, any progress on this? I vote +1 for this to be released on the next version ;)

11
NGUI 3 Support / Re: Asian Fonts
« on: September 11, 2012, 07:13:38 AM »
Hi,

If you're looking for Japanese, a starting point would be:

- Search in Asset Store for "Selected U3D Japanese Font"
- Search www.yahoo.co.jp with keywords "NGUI Glyph Designer"

Obviously, you'll need someone who understands Japanese to go forward, as well as consider whether to pay for fonts with copyrights.

Hope someone else can help you for other Asian languages.

12
NGUI 3 Support / Re: So you want to make health bars...
« on: September 05, 2012, 07:36:07 PM »
Thanks for your quick action! ;)

13
NGUI 3 Support / Re: So you want to make health bars...
« on: September 05, 2012, 07:50:48 AM »
Hi, still looking for the original code? Even though the HUDText approach is interesting as well, I have a blog post that introduced this functionality in Japanese, and my access log tells me there are people looking for how to implement this literally every day.
I'm assuming there are others looking for this as well. (like me!   :'()

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