Yes, UIRoot's default rotation is 0,0,0, I was just saying that if I changed it to rotate around the Y-axis 180 degrees, it fixed the problem. When I create a new UI, everything in the editor is flipped backwards when looking down the Z-axis (in other words, it appears to be rotated 180 degrees about the Y-axis, even though all of the objects have zero rotations in the inspector). In order to see the UI properly in the editor, I have to look at it down the -Z axis instead of the +Z axis. I assumed it was like this for everyone; maybe it's just something weird in my setup? All the example projects loaded like that as well though. I was saying I could get it to look correct by rotating the UIRoot around the Y-axis since the rest of the UI is a child underneath it. Am I the only one who sees it backwards?