Hello,
I am doing a slide show presentation. Basically, its a scroll view with 30 full screen slides.
I'm a newbie to Unity. What is the best way to implement something like this?
My concern is that if I just put all 30 slides in the editor view, then all those textures will be loaded at once and decrease perf when I am running.
1. Should I only keep 3 slides loaded at a time (left offscreen, onscreen, and right offscreen) and dynamically load/unload slides once the slide snaps to the center?
2. Should I be making these slides prefabs? Once I do, is there a way to update prefab (e.g. I drag a prefab on the stage, move/add elements, and then make these changes part of the prefab in the toolbar)?
Thanks