This is probably a completely newbie question, but how do I actually *apply* an atlas to my project. In all the video tutorials, the Atlas Maker is opened, some textures are selected, and everything is updated.
However, I already have an atlas (I am trying to take them from the examples). I can open these in Atlas Maker. But I can't actually do anything with them.
If I do, for example, NGUI -> Create -> Unity 2D Sprite, then I get the following options in the Inspector:
2D Sprite
Material
Shader
However, playing with the examples, when I do the same thing I get a nice option to select the sprite from an Atlas.
How do I get this behavior? The tutorials have been entirely unhelpful.