I have a strange problem using NGUI. My SceneView shows a different result than the GameView. I attached a screenshot, showing a ScollBar with a button on top and bottom. In the scene view, they connect fairly nice, but in the GameView, the sprite for the ScrollBar is too short. The effect disappears, when I zoom closer into the GUI or change my Atlas texture's filter mode to Bilinear or Trilinear. However, I need to make a pixelperfect UI using slices sprites with very thin borders. Therefore, I need to change my Atlas to be point filtered instead (which gets overwritten each time I change the Atlas. Would also be awesome to be able to set it in the Atlas Maker).
I have a second problem that may have the same cause. I have a dynamic list of WarpPoints that are displayed using a UIGrid. They are also not on the same position in the SceneView and the GameView which makes the UIDesign a painful process.