Author Topic: Weird behavior on Android  (Read 3119 times)

morepixels

  • Newbie
  • *
  • Thank You
  • -Given: 4
  • -Receive: 0
  • Posts: 3
    • View Profile
Weird behavior on Android
« on: August 01, 2014, 08:36:50 AM »
I am experiencing weird behavior of UI on Android devices.
Few seconds after a level starts, all UI disappears or is distorted greatly (buttons are extruded on the whole screen, sometimes I see parts of the atlas that are not a parts of current UI).
This only happens on Android (tested on Samsung Galaxy Tab and Moto G), iOS and other targets are fine.
I've tried to create everything from scratch, but the bug persists even with UI from standard prefabs.
Any help is greatly appreciated.

netlander

  • Newbie
  • *
  • Thank You
  • -Given: 2
  • -Receive: 1
  • Posts: 11
    • View Profile
Re: Weird behavior on Android
« Reply #1 on: August 01, 2014, 01:02:27 PM »
A bit of a shot in the dark but try to see if your atlasses are not exceeding a certain size, like 2048 pixels in width and height and reduce them to 1024, etc... Some android devices are known for not handling well big atlas sizes due to hardware limitations.

ArenMook

  • Administrator
  • Hero Member
  • *****
  • Thank You
  • -Given: 337
  • -Receive: 1171
  • Posts: 22,128
  • Toronto, Canada
    • View Profile

morepixels

  • Newbie
  • *
  • Thank You
  • -Given: 4
  • -Receive: 0
  • Posts: 3
    • View Profile
Re: Weird behavior on Android
« Reply #3 on: August 02, 2014, 05:46:54 AM »
Thanks Aren, turning off multithreaded rendering under Android options fixed the issue.