void Awake()
{
UIEventListener.Get(laterInputField.gameObject).onKey += laterInputField_Typed;
}
void laterInputField_Typed(GameObject go,KeyCode key)
{
print ("laterInputField_Typed");
}
This example won't print anything, and i'v checked, the other delegates are working fine .
I'm working from version 3.5.3 and i can't upgrade at the moment, so maybe a piece of missing code or something that can fix it will be very appreciated. Thanks.