Hi there, I'm new to TNet so please forgive me if any of this is obvious or wildly wrong (had a search, couldn't find anything really that useful).
I want to create AI players (completely offline mode), and as seamlessly as possible combining single and multiplayer capability for a real-time strategy. My understanding is that all networked game units are TNObjects, are associated with the TNPlayer via TNObject.ownerID.
How would I go about manually creating/joining AI TNPlayers, so that I can create AI scripts that simulate object management in the same way that a real player would? The main aim being to use the TNObject uuid and TNObject.ownerID association in offline gaming as it would be online.
P.s. saw a similar query on 'Virtual Clients' - however this doesn't seem to maintain the uuid/ownerID association.
Or am I going about this completely wrong....? Thanks!