When modifying an UITexture's uvRect,
ALL textures in a material are affected. I assume for most people this is fine, but my UITexture has a custom shader that takes 2 texture inputs, one for diffuse, one for an alpha mask clip. When animating the UITexture's uvRect, the mask also animates.
How do I only animate one texture's uv offset?
This is super simple outside of NGUI because I can specify which texture I want to offset, with NGUI you can not.

Feature request?
I'm using NGUI 3.7.3