Hello,
I am wondering if there is a way to anchor to screen dimensions instead of widgets in the scene.
Specifics:
UIRoot Content dimensions are 2048x1536.
Both "Fit" boxes are unchecked so clipping will occur (desired behavior).
My game layout will be landscape mode.
On the iPad (4:3), there is no clipping, on the iPhone5 (16:9) there is clipping at the top/bottom of the screen.
If I anchor a widget at 10% from the top of a 2048x1536 image, then everything is cool on iPad. However, this widget will be cutoff on iPhone5 because the UIRoot settings cause clipping on the top of the screen.
What I really would like to do is anchor my widget to the screen dimension (so 10% of 1536 on iPad4 and 10% of 640 on iPhone5). The result would be that I would get the clipping of the background image that I want, but the other widgets would position themselves so they don't get clipped.
Is there a way to do this or do I have to write my own script?