Hi, all!
In my game, each UI frame is attached a camera for convenience , so here comes the problem, when an UIRect is enabled,
ResetAnchors is called in its
Update, in UIRect.cs.
mMyCam = NGUITools.FindCameraForLayer(cachedGameObject.layer);
Actually, mMyCam is assigned to another frame's camera, thus the rect is totally wrong. Please help me to solve it.
ps, my currently used NGUI is 3.4.9.