Hi!
Not sure if this is a bug or a misunderstanding on my part. Essentially:
- If you have a UISlicedSprite and scale it directly, everything is fine.
- If you have a UISlicedSprite and scale its parent, it goes blurry just like a normal sprite.
While this normally wouldn't matter, it makes it difficult to have a panel that stretches to always encompass, say, the right 25% of the screen using UIStretch - instead of being able to slap the stretch component onto a single parent object you have to stick it on all the leaf widgets.
Thanks in advance for the help!
Simon