Does disabling the UISprite component give you what you need?
I'm guessing it probably does.
So why the doubt? 
Something working doesn't imply it is fully correct. I considered important to have an opinion about that.
For example, i'm seeing that maybe I should disable the Circle or Box Collider, since I could be receiving click events on the colliders. So, in general I wanted to ask ArenMook about the components I should enable/disable.
sprite.enabled = false is just fine. sprite.alpha = 0f; would be an alternative.
Shold I disable also the colliders?
Thank you.