Hi,
I'm moving a prefab made from a couple of UISprites by script: Basically a frame, marking a moving object in the game. Unfortunately the borders of that frame are flickering when the prefab is moving.
Basically the prefab is made from 3 sprites: One with a background texture, one with colored corners, one with differently colored borders. Both, the colored corners as well as the colored borders, are 1 pixel wide. The textures are all at a size of a power of two (and are imported in original size into the atlas). The problem doesn't occure when the borders are wider than 1 pixel.
Can i do something to fix that problem (other than making wider borders)?
Thanks for any hints,
whisp