Hi,
In the atlas maker, when I increase the pixel padding to anything more than 1 pixel, the sprites in my atlas are messed up.
More specifically, the textures are not tightly packed and co-ordinates of individual sprites are completely mis-aligned.
This issue is not there for smaller atlases, it is seen only for one particular atlas which is quite large and has nearly 100 sprites in it.
Is there a limit to the number of sprites in an atlas?
I hope I have made the issue clear, if not I can share screen shots.