Hi, I may be missing something, but I can't seem to find how to set an object's alpha value.
Do I have to use an alpha tween (like in the code below)?
Also, how do you get an object's current alpha value? Is there an easy accessor?
Lastly, is there any input gating during a tween? I.e. can the player still hit the button during the tween to alpha 0?
Thanks!
// Set the BackBtn's alpha to 0 since we are on the main menu.
TweenAlpha tweenOn = TweenAlpha.Begin (mBackBtn, 0.0f, 0.0f);
tweenOn.from = 0.0f;