Hi:
I have some question about "Normalize depth hierarchy".
Usually I set the depth of widget with a interval so that I can insert a widget without changing other depth.
For example:
sprite 1: depth 100
sprite 2: depth 110
Without changing the depth of these two sprite, I can insert a widget between sprite 1 and sprite 2 by setting the depth of new sprite as 105.
Today I clicked the button "Normalize depth hierarchy" in menu accidentally. All active widgets' depth changed.
It can't undo unless I give up all changes since last save.
I start looking for any information about "Normalize depth hierarchy".
Here's two question I don't understand:
1. Why this function only affect active gameobject? It means that it actually change the order of these widgets, right? (or I should keep every widget active?)
2. What if I need to insert a widget between two widgets.. for example, I have widgets with depth 1, 2, ...., 100.
When I want to insert a widget between depth 50 and 51. I have to resort all widgets with depth bigger than 51?