Hi guys, I got a problem with sorting gameobject by using NGUI.
Here's my Hierarchy of what I want to do.
UI Root
ㄴ Camera
ㄴ Panel A
ㄴ UISprite A
ㄴ 3D model(whch is not attached to Widget)
( In fact the model doesn't have z scale like 2D. You can regard it as a 2D)
ㄴ Panel B
ㄴ UISprite B
So, What I want to do is displaying them this order.
UISprite A => 3D Model => UISprite B.
I heard that the problem is from shader but it probably works if I adjust Render Q.
I've tried a lot but not find any solution to work it out.
(Now I'm using 3 cameras for display them respectively. I want to use only one cam.)
Any Ideas?