Hello All...
I have a problem...well many...but lets just stick to gaming...
Anyway...I have been pulling my hair out over this one. I am just starting with TNet and I am 1/2 way following the tutorials as I change a bit here and there to meet my needs. This time however no matter what I do I seem to get this 1 error over and over.
NullReferenceException: Object reference not set to an instance of an object
UnityStandardAssets.Characters.ThirdPerson.ThirdPersonCharacter.CheckGroundStatus () (at Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonCharacter.cs:215)
UnityStandardAssets.Characters.ThirdPerson.ThirdPersonCharacter.Move (Vector3 move, Boolean crouch, Boolean jump) (at Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonCharacter.cs:54)
UnityStandardAssets.Characters.ThirdPerson.ThirdPersonUserControl.FixedUpdate () (at Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonUserControl.cs:71)
I have the TNAutoCreate script creating my player. The player has a Third Person Controller...the default Unity one in the Animator. It has the Third Person Character script, and the Third Person User Control script in the prefab player. The camera and a camerabot is also in there (CameraBot is a nifty little camera control)
If I put the player in the scene, then there are no problems. When I instantiate them...BOING...POW...POP...ugh....

Again put them in via my own script or the TN Auto Create...the prefab has the TN Object on it...there is also a TN Manager too in the scene, not on the prefab. Even added a GamePlayer script which is an exact copy of the tutorial.
Really I am hoping someone can tell me something here. I have looked all over. There must be something I am not doing correctly. It may be a Unity issue (Or a user issue) and not TN...I kinda doubt it is TN but I am hopeful someone has come across this issue in the past and can say "Oh yeah you didn't do this...." or something.