Author Topic: Mecanim Example(s) or Tutorials?  (Read 6475 times)

MrSkyhenge

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Mecanim Example(s) or Tutorials?
« on: September 07, 2015, 05:44:39 PM »
Long-time Unity user with a question regarding TNet and Mecanim before I purchase. I've done quite a bit of searching and research, but haven't found much regarding syncing Mecanim states with TNet aside from references to RFC (but that might be because I might be blind). Could anyone point to any good, complete code examples or other references with a decent level of detail?

Thanks in advance!

ArenMook

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Re: Mecanim Example(s) or Tutorials?
« Reply #1 on: September 13, 2015, 06:25:49 AM »
It's generally best to let animations run separately on each PC. Animations are about visualization, and visualization should be separated from your game/physics logic. I suggest synchronizing what causes the animations to play -- such as joystick axes being turned, player shooting a rifle, getting hit, etc -- and let each client take care of playing the correct animations themselves.