Author Topic: TNObject change ID when placed in scene.  (Read 3441 times)

Kuliu

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TNObject change ID when placed in scene.
« on: December 02, 2015, 12:16:11 PM »
I have alot of TNObjects set to 0 so i can spawn them in manually with TNManager.Create but when editing these updates it will try and generate a new ID. This gets very annoying when you're constantly changing things (on the player for example). Is there a way I can make it default to 0?

ArenMook

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Re: TNObject change ID when placed in scene.
« Reply #1 on: December 09, 2015, 01:42:12 PM »
It doesn't matter what ID the object has. When they're created dynamically, a new ID is automatically assigned. I believe I also already addressed it in the upcoming version of TNet regardless though.