I have a pretty simple setup. I have a panel that is below an anchor, and in that panel I'm creating a bunch of labels at runtime, and assigning colliders to them, along with my own custom script with an OnClick event. The events are getting triggered, but I have to click about a hundred pixels above where the colliders are located. When I pause the scene and look, the colliders are exactly on the labels (they are attached to the same game object too), but when I run the game and click, it only responds when I click above them. My ui uses its own layer, so there is no layer overlap with the main game-camera. Any ideas?
-Sean