Hello,
We’re making a game for iOS in Unity, and using SVN. Recently, we had weird problem: specific version, on specific branch, have issues with il2cpp & NGUI button.
When trying to get basic functions (like isEnabled, or Count of OnClick events) the game get stuck (EXC_BAD_ACCESS on GetVirtualInvokeData) on xCode.
The reason that this is weird, is we have a machine (Jenkins) that compiles it, and there’s no problem there. When we build on local macs, this breaks. Different branch works.
We tried to: delete all temp and cached files (of unity & xcode), updated the xcode and OS, re-checkout the branch. Reverted 2-3 weeks (which we know worked, and now it doesn’t), info.plist are identical between the builder and the local build. Different devices show same results.
Someone ever encountered this or can point us where to look?
(Unity 5.3.4f1, iOS 10.11, xcode 7.3, NGUI 3.9.8 )