Author Topic: issue with button and il2cpp on iOS  (Read 5456 times)

Oded

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issue with button and il2cpp on iOS
« on: May 19, 2016, 11:38:30 AM »
Hello,
We’re making a game for iOS in Unity, and using SVN. Recently, we had weird problem: specific version, on specific branch, have issues with il2cpp & NGUI button.
When trying to get basic functions (like isEnabled, or Count of OnClick events) the game get stuck (EXC_BAD_ACCESS on GetVirtualInvokeData) on xCode.

The reason that this is weird, is we have a machine (Jenkins) that compiles it, and there’s no problem there. When we build on local macs, this breaks. Different branch works.
We tried to: delete all temp and cached files (of unity & xcode), updated the xcode and OS, re-checkout the branch. Reverted 2-3 weeks (which we know worked, and now it doesn’t), info.plist are identical between the builder and the local build. Different devices show same results.

Someone ever encountered this or can point us where to look?
(Unity 5.3.4f1, iOS 10.11, xcode 7.3, NGUI 3.9.8 )

ArenMook

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Re: issue with button and il2cpp on iOS
« Reply #1 on: May 21, 2016, 09:43:51 PM »
I would suggest checking what versions of XCode you have on the different macs. I would also suggest asking Unity -- maybe they would have an idea.