Author Topic: Another 'Shader wants normals' Question  (Read 2075 times)

blitzer

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Another 'Shader wants normals' Question
« on: May 26, 2016, 08:21:43 AM »
Going off what I've seen before, here is some info up front:

-I've checked and re-checked and all UI in the scene comes from Atlases that use a "Unlit/Transparent Colored" shader. There is no real lighting in the scene, just a lightmap. The warnings also only show up when I've got a UIPanel Inspector window open in the editor.

-I've turned off almost everything in my UI except for one UISprite box collider than when clicked on shows a single Simple type UISprite, and I still get the warning....I don't know what else to do at this point other than just enable normals for the UIPanel, but I'd like to know why this is actually happening.
« Last Edit: May 26, 2016, 08:59:30 AM by blitzer »

ArenMook

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Re: Another 'Shader wants normals' Question
« Reply #1 on: May 26, 2016, 12:42:20 PM »
I've seen it happen in Unity after searching the project view for something. Restarting Unity fixes it. It's some Unity Editor glitch.

blitzer

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Re: Another 'Shader wants normals' Question
« Reply #2 on: May 28, 2016, 09:19:10 AM »
Took another shot at it today and as you have said, everything works fine until I search for something and then it goes crazy. Strange, but I'm glad to know everything is actually working.