I can't be of much help on this one as I've never had a 3DS unit to try something like this with. I see you already chose the target display, so in theory it should work -- this assuming your widgets are on the same layer drawn by the camera. I do see some other issues with your setup..
- Clear flags should be only depth, not skybox. You're wiping all the color information from the previous (game) camera.
- You should also make sure that the depth of your cameras in the order you expect them to be.
- The "Size" should be 1. I don't know why you have it at 6.85.
- The culling mask needs to be only the layer that the UI is using. Usually that's just the UI layer. You also should make sure that only one camera draws that layer.
- Occlusion Culling isn't necessary for NGUI's UI.
- Last but not least, near clip plane needs to be -10, Far clip 10. You have it at 0, so it's possible widgets fall outside of it.