Author Topic: TNet REAL Demo  (Read 657 times)

dude4004

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TNet REAL Demo
« on: June 26, 2017, 09:09:49 AM »
I would like to know if the developper will do a real demo showing how powerfull is the package.
There is a car example.

I'm trying to work with 2D components. So, I'm trying to figure out how I can Sync all these components. how to sync each bullets...
It could be a very simple demo showing lot of feature easily done.

I'm pretty sure this package work nicely, but currently, I'm trying and trying to COPY/PASTE the car sample into a 2D Project and just remoce the Wheel gameobject and sync 1 Sprite with all the players... which doesn't receive the call.

Best regards,

cmifwdll

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ArenMook

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Re: TNet REAL Demo
« Reply #2 on: June 27, 2017, 12:05:11 PM »
Just a note: don't sync bullets. Send an RFC when you want to fire the weapon, sending the position and rotation of where the bullet would normally be spawned -- then let each client spawn their own local version of the bullet. You shouldn't create network objects for something that will exist only for a short while, like a bullet.