Hello all!
I am having issues understanding Anchoring. With the examples you have provided it seems to make sense, it seems to make sense, but my practical applications of it are poor at best.
When using anchoring on a Widget, whatever I am trying to anchor (usually a Sprite to UI Root) stretches out of proportion, usually far outside the camera view. Resizing it only remains until I hit "Play", then is resized to back outside the camera.
This happens for both Unified and Advanced, and setting the value manually doesn't seem to help, or at least I don't maybe understand the concept fully. I would imagine -9 from the top and -9 from the bottom of UIRoot would space it 9 units from the top and 9 units from the bottom.
I'm not trying to do anything fancy, just to get menus that will resize based on the resolution.
Any ideas on what I'm doing wrong? Looked through the forums as well, I'm surprised I couldn't find anyone else having this issue!
Thanks all!
Steve