I've had a look through previous posts and done a couple searches and couldn't find this issue.
I have an atlas of sprites created through TexturePacker
I need to make a single sprite face left and face right.
With a basic UISprite, if I set scale x to -1 (or other value) the sprite disappears, so I can't use the flipped version.
I've tried adjusting Z and the UISprite depth function, but it doesn't appear to be a sorting issue.
Other sprites from this same atlas also need to appear in the scene simultaneously.
Thoughts?