Author Topic: v2.2 Atlas Editor Problem  (Read 15206 times)

joreldraw

  • Guest
Re: v2.2 Atlas Editor Problem
« Reply #15 on: September 19, 2012, 01:50:59 AM »
Nice if can be merge 2 method selection of sprite.
I like too all system with a listbox with names and the new method is fine when not remember the sprite name.

ArenMook

  • Administrator
  • Hero Member
  • *****
  • Thank You
  • -Given: 337
  • -Receive: 1171
  • Posts: 22,128
  • Toronto, Canada
    • View Profile
Re: v2.2 Atlas Editor Problem
« Reply #16 on: September 19, 2012, 05:59:42 AM »
Quitebuttery: I think your game camera is set to not clear color if you see ghosts sticking around. The drop-down no longer shows sprites. Click on the "Sprite" button, it will bring up a sprite selection dialog. The drop-down is all but useless in a project that happens to have more than ~50 sprites.

Tom G

  • Newbie
  • *
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 12
    • View Profile
Re: v2.2 Atlas Editor Problem
« Reply #17 on: September 19, 2012, 06:15:07 AM »
I'm a noob here, but when I'm dealing with several small sprites that are very similar (like button states) I find I have to click the images in the selector in turn, and watch the name field elsewhere, to check that I have clicked the correct one.  Then I have to return to the selector to close it with the red cross.  It's a little bit of a faff :)

Having the sprite names shown in the sprite selector (underneath or alongside each icon), and having the sprite selector auto-dismiss on select or after double-clicking a sprite would be perfect IMO.

Still, I've not worked on any big projects yet, so I don't want to preach as to how it should be done! Just my thoughts...

ArenMook

  • Administrator
  • Hero Member
  • *****
  • Thank You
  • -Given: 337
  • -Receive: 1171
  • Posts: 22,128
  • Toronto, Canada
    • View Profile
Re: v2.2 Atlas Editor Problem
« Reply #18 on: September 19, 2012, 06:19:49 AM »