Hi everyone,
I'm a freshman in NGUI, and today i met a problem when working with UIFont, here is the situation.
First, I created a
font-prefab using BmpFont and Font Atlas maker, created a
Label widget (Label_A) using that font-prefab created before. I played the editor, everything went fine. Then I built that font-prefab and all it's dependencies into an
assetbundle, using
BuildOption.UnCompressedAssetBundle. I created a button, when clicking, unity loaded that assetbundle and got the font-prefab using
www.assetbundle.mainAsset.getComponent<UIFont>(), assign it to a newly created
UILabel widget (Label_B), the problem came here:
Label_B shows very, very blurred string, which i guess was because the assetbundle's inner compression to my font atlas, but i have had supplied BuildOption.UnCompressedAssetBundle when building assetbundle.
please help me with this, thank you!