Author Topic: 3D NGUI objects show aliased  (Read 11997 times)

frarees

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3D NGUI objects show aliased
« on: October 08, 2012, 09:06:21 AM »
I'm creating a 3D HUD, and I'd like to know if it's possible to improve the quality of 3D GUI objects handled by NGUI. As well as health bars and other objects I could use within NGUI; they are aliased/pixeled. Is there any way to solve this? Thanks!

ArenMook

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Re: 3D NGUI objects show aliased
« Reply #1 on: October 08, 2012, 04:31:58 PM »
Pics of what you're talking about?

frarees

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Re: 3D NGUI objects show aliased
« Reply #2 on: October 09, 2012, 09:51:46 AM »
Here you have some pictures of what I'm talking about.

ArenMook

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Re: 3D NGUI objects show aliased
« Reply #3 on: October 09, 2012, 05:31:24 PM »
Add more padding between your sprites, use bigger size fonts to start with, and change the filtering to use mip-mapping and anti-aliasing of 4.

frarees

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Re: 3D NGUI objects show aliased
« Reply #4 on: October 10, 2012, 03:01:11 AM »
Anti-aliasing will affect performance (target: iOS). Going to change filtering and see what happens.